
It was not surprising to hear that many of the designers, artists and composers who worked on Grim look back on it as some of their greatest and most rewarding work.


Playstation actually just released a 12-minute retrospective with Tim Schafer talking about the journey of creating the game. Grim Fandango was a feat of design in so many ways.
GRIM FANDANGO REMASTERED GLITCH BEAVER MOVIE
I think it's because it felt less like a game and more like a beautiful movie or a dream that you could walk around in. However, Grim Fandango was one of the few games in which I became totally immersed. I participated in gaming to the extent that, when I was little, I would spend hours watching over my brother's shoulder as he played games. This year, that very company fought and succeeded to win back the rights from Sony to re-master the game for release on PS4.įull disclosure: I'm not a gamer. Grim Fandango was a cult and critical success (it often appears on "Top Games Of All Time" lists), but a commercial flop - one that caused Schafer to leave LucasArt's and start his own company, Double Fine Productions. The game centers around a jaded professional grim reaper Manuel "Manny" Calavera's vigilante journey to reward a pure soul in the afterworld.įor fans of the game, like myself, it is extremely exciting news. One of the announcements at this year's E3 that got one of the biggest reactions was the news that Tim Schafer's 1998 LucasArts adventure game Grim Fandango is being remastered for PlayStation 4 sometime in 2015.
